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Featured Games
Technology [continued]
4. Technology System: Under the HoodTheoretical Tree-Climbing Some theoretical techs are obviously much more abstruse than others, and should not be researchable until certain other theoretical techs have reached some given level. The game will employ specific precursor requirements for a given Field in the same way as for an Application (i.e. specific levels plus broad base) for these tech areas. Example 1: Macro-Economic Theory cannot be researched until a nation has:
2 levels of Monetary Policy theory Example 2: Temporal Physics Theory cannot be researched until a nation has:
5 levels of Pure Mathematics theory 30 levels of Mathematics/Computers 30 levels of Macrosciences Note that the exact numbers of levels required for certain Precursors may differ from game to game or even from player to player. The range will be narrow (say, +/- 10%), but large enough to have a meaningful gameplay effect. The Primary Field requirement will always stay the same, in order to ensure some degree of consistency and avoid randomly generated "chicken and egg" situations, but all secondary and general field precursor requirements are subject to variation. | ||||||||||||
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