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Bioharvest DEAs

We begin by computing each individual Bioharvesting DEAs’ "efficiency."This is amount of bioharvest units it creates per unit of "capacity," whichone can think of as the size of the facilities for that DEA. In the caseof a Bioharvest DEA, its capacity also represents how vast its farms andherds are.

Here is the ‘big picture’ bioharvesting formula:

Total Bioharvest DEA output =
Bioharvest Efficiency * Bioharvest Capacity


Bioharvesting Habitability Ring Limitation

No "outdoor" bioharvesting takes place in a region in the outer Yellowor either Red Habitability Ring. Essentially, the population group livingthere must import all the food it eats.

There are two Technology Achievements that ameliorate this situation.One, Bio-morphic Fungi, permits bioharvesting by one additional HabitabilityRing further out. The other, Mineral-morphic Fungi, permits bioharvestingtwo additional Habitability Rings further out. When a civilizationhas both of these, therefore, it can bioharvest all the way into the outerRed Habitability Ring (but don’t expect your Bioharvest DEAs to crank outa lot of good stuff from the Outer Red Zone).

Designer’s note: The guys in the "Red Zone" stilllive in biospheres, but at least they can grow their own food with theseachievements.

In addition, Hydroponic Farms and SubterraneanFarms are fully functional in biospheres. They add +½ and +1 unitof bioharvest unit each turn, respectively, even when placed in a regionthat is built in a biosphere.

Determining a Bioharvest DEA’s Efficiency

The Efficiency of a DEA is a measure of how much a worker can produceand is computed thus:
 

Bioharvest Efficiency =
(Base Bioharvest Efficiency + buildings, achievements, planet and regionalspecials, plus species attributes and race picks that modify BioharvestEfficiency) * Efficiency Modifiers


Base Bioharvest Efficiency represents the raw potential of a regionfor bioharvesting, including the effects of that region’s dominant terraintype.

Efficiency Modifiers represent circumstantial modifiers affecting BioharvestEfficiency, each of which is multiplied into the formula as show below:
 

Efficiency Modifiers =
Infrastructure * Morale * Gravity * Leaders * Government Type * GovernmentAgenda* Pollution * Specials


The Specifics

The above summarizes how to determine a Bioharvest DEA’s Efficiency,what follows are the specifics:

The base number of bioharvest units produced by a Bioharvest DEA ona region is determined by species type, then cross-indexing theregional fertility with the dominant terrain type of thatregion as show in the three tables below:
 

Geodic Species Table
                     Regional Dominant
Regional       Terrain Type
Fertility     Mountain  Broken   Plain
Lush             14            12       10
Alluvial          10            8          6
Fertile            6             5         4
Arable           4             3          2
Hardscrabble  3             2          1
Subsistence   2             1          0
Barren          1            0.5         0
Hostile          0            0           0
Toxic            0            0           0
Cybernetik Species Table
                  Regional Dominant
Regional    Terrain Type
Fertility      Mountain  Broken   Plain
Lush              12            12       12
Alluvial            8             8          8
Fertile             5             5          5
Arable             3             3         3
Hardscrabble    2             2         2
Subsistence     1            1          1
Barren           0.5          0.5       0.5
Hostile           0             0          0
Toxic             0             0          0
All Other Species Table
Regional Dominant
Regional Terrain Type
Fertility     Mountain  Broken   Plain
Lush              10           12       14
Alluvial            6            8        10
Fertile             4            5         6
Arable             2            3         4
Hardscrabble    1           2          3
Subsistence     0           1          2
Barren             0          0.5        1
Hostile            0            0         0
Toxic              0            0         0


To this value is added the additional units reaped from eachbuilding within that Bioharvest DEA. The amount that each of thesebuildings adds is listed below:
 

+1 Automated Bio-care
+2 Byproduct Reprocessing
+3 Genetic Engineering
+4 Dyno Mutant Victuals [Antaran tech]

[Remember, we're always looking for better technames, people.]


Certain planetary structures also enhance the bioharvestoutput of each Bioharvest DEA on that planet. The amount that each of thesebuildings adds is listed below:
 

+1 Orbital Bio-monitoring
+2 Helio Regulator


Certain technological achievements also enhance the bioharvestoutput of each Bioharvest DEA throughout that civilization. The amountthat each of these achievements adds is listed below:
 

+1 Bio-morphic Fungi [also allows bioharvesting 1 HabitabilityRing further out]
+2 Mineral-morphic Fungi [also allows bioharvesting 2 HabitabilityRings further out]


In addition, the Race Pick listed below can affect the quantityof bioharvest units produced by DEAs in regions populated by that race:

Bioharvesting (per Bioharvest DEA)
 

+2 Superior
+1 Good
0 Average
–1 Poor


For example, a Bioharvest DEA is located ona Fertile region. It’s base bioharvest efficiency, therefore, is eight(5). That Bioharvest DEA is located on a plane populated by Humanoids,adding one (+1) to its efficiency. That DEA has in it an Automated Bio-care(+1) and Genetic Engineering (+3). The planet has Orbital Bio-monitoring(+1) and that civilization has achieved the Bio-morphic Fungi (+1). Totop it off, the race residing in that region has Superior (+2) bioharvestingskill. Therefore, this turn, that DEA produces 5 + 1 + 3 + 1 + 1 + 2 =13 bioharvest units. That is, 13 is its base efficiency value for bioharvestunits that turn.

Adding the above gives you the total efficiency value of bioharvestunits produced at a single Bioharvest DEA. That value is then multipliedby several factors beginning with the Infrastructure Level of theregion where that Bioharvest DEA is located as follows:
 

Infrastructure   Efficiency
Level              Multiplier
    0                    0.6667
    1                   1.0000
    2                   1.3333
    3                   1.6667
    4                   2.0000


To continue our example, this Bioharvest DEAis located in a region where the Infrastructure Level is ‘2.’ So, we multiplythe base production by the Infrastructure Level and get 13 * 1.3333 = 17.33bioharvest units.

The next multiplier reflects the morale of the region where thatDEA is located as follows:
 

Regional        Efficiency
Morale          Multiplier
No Unrest          1.00
Unrest Level 1     0.75
Unrest Level 2     0.50
Unrest Level 3     0.25
Revolt                0.00
Uncontrolled       0.00


The morale of the region where the BioharvestDEA of our example is located is "No Unrest," so the efficiency remainsat 17.33.

The planet’s gravity is then considered. By cross-indexing therace of the population group in the region where the Bioharvest DEA islocated with that race’s preferred gravity, we see the multiplier on thetable below:
 

Economic Output Modifier by Gravity Difference


Species                                 Planetary Gravity
Preference     Crushing   High    Medium   Low   Negligible
Crushing          1.00          0.75         0.75      0.50       0.50
High                  0.75          1.00         0.75      0.50       0.50
Medium             0.50          0.75         1.00     0.75        0.50
Low                   0.50          0.50         0.75      1.00       0.75
Negligible         0.50          0.50         0.75      0.75       1.00

Sadly, the race working this DEA prefers a lowgravity while the planet’s gravity is high. That gives us a new efficiencyof 17.33 * 0.50 = 8.67.

Next, Leader Skills are computed. Any Leader with the BioharvestingSkill that has influence over that planet will have a positive effecton the mining efficiency there.
 

If any of these Leaders affect that planet, the multiplieris:
1.8 That planet’s Viceroy
1.4 That planet’s System Administrator
1.2 That planet’s Sector Governor
1.1 The Territorial Administrator


That value for each Leader is then multiplied into the efficiencyvalue.

Both this planet’s System Administrator and thatcivilization’s Territorial Administrator have the Bioharvesting Skill.This will produce two multipliers of 1.4 and 1.1, respectively. So, theefficiency would then become: 8.67 * 1.4 * 1.1 = 13.35

Government Type is the next influence on the bioharvesting efficiencylist. Look up the government type multiplier on the following list andmultiply that value into the bioharvest efficiency equation:
 

Government     Bioharvesting Efficiency
Type               Multiplier Value
Unique                       1.0
Kin-Based                  1.5
Group-Based              1.5
Despotism                 0.7
Monarchy                  0.8
Oligarchy                  1.0
Constitutional
      Monarchy            1.0
Corporate                  0.8
Democracy               1.2
Parliamentary            1.2
Republicanism           1.2
Hive                          1.4
Unification                 1.3


The government of the civilization where thisBioharvesting DEA is located is Unification, so the multiplier is 1.3.This is multiplied into the mining efficiency of 13.35 * 1.3 = 17.36.

Government Agenda is the next influence on the bioharvest efficiencylist. Look up the government agenda multiplier on the following list andmultiply that value into the mining efficiency equation:
 

Government    Mining Efficiency
Agenda          Multiplier Value
Striving for Utopia        1.20
Natural Harmony         1.30
All Others                  1.00


Next, we factor in the detrimental consequences of pollution.(See "pollution")

Then planetary and regional specials that affect Efficiency arethen figured into the mix. Each one is multiplied into the mining efficiencyseparately where they exist. Such specials might include:
 

Special                                             Multiplier Value
Hostile Element, Electrical Activity                 0.90
Hostile Non-Sentient Life Form, Insects          0.60
Hostile Non-Sentient Life Form, Small Animals 0.90
Hostile Non-Sentient Life Form, Large Animals 0.85
Hostile Non-Sentient Life Form, Huge Animals 0.80
Hostile Non-Sentient Life Form, Flora             0.70
Eccentric Orbit                                             0.25
Hostile Element, Erratic Weather                   0.33
Hostile Element, Huge Roving Storms             0.50


The planet where our Bioharvesting DEA islocated has two specials. It suffers from Electrical Activity (* 0.9 Efficiency)and enjoys a Thriving Ecosystem (+ 0.5 Capacity).

So, at this point in the equation, we only considerthe Efficiency multiplier for the Electrical Activity. Thus, 0.9 * 17.36= 15.62.

Determining a Bioharvest DEA’s Capacity

The above value gives a Bioharvest DEA’s efficiency. This is then multipliedby its capacity to get the final number of bioharvest units produced bythat Bioharvest DEA.

The capacity of a DEA is measure of its size or extensiveness. Thisalso determines the size of the workforce needed to operate that DEA atfull capacity.
 

Bioharvest Capacity =
Base Bioharvest Capacity + buildings + planet and regional specialsthat modify Bioharvest Capacity + FLUs


The Base Bioharvest Capacity starts at one.

The Specifics

The above summarizes how to determine a Bioharvest DEA’s Capacity, whatfollows are the specifics:

It’s capacity is much easier to determine. Simply add one (1) to thefollowing list of buildings within that Bioharvest DEA to get asum:
 

+0.5 Soil Enrichment
+1.0 Controlled Environment Farming
+1.5 Soil Rejuvenators
+2.0 Ecosystem Controller


Then add in any planetary and regional specials that affect Capacityto that sum:
 

Special               Additional Capacity
Thriving Ecosystem             0.25
Pharmacopoeia                   0.50
Stratosphere Ring                0.75


For FLUs (Forced Labor Units), we will examine the Organicand then Robotic types separately. Note that there can never be more ofeach of these two types of FLUs working at a DEA than the sum of the above(i.e., Base Capacity + buildings + planet and regional specials).

Organic FLUs increase a DEA’s capacity value by:

Number of Organic FLUs assigned to that DEA * (that civilization’s currentOppressometer of Forced Labor setting / 10).

Pressing on with our example, the capacity ofthis Bioharvest DEA (1) is enhanced by Soil Enrichment (+0.5), Soil Rejuvenators(+1.5), and the planet special of a Thriving Ecosystem (+0.25). Thus, thecapacity value is 1.0 + 0.5 + 1.5 + 0.25 = 3.25. As it happens, that DEAalso has three (the maximum) Organic FLUs working there. That civilization’sOppressometer of Forced Labor is set to Level 7 (Distrustful). So, theboost granted to that DEA by those slave units is: 3 x (7 / 10) = 3 x .7= 2.1. So, by adding the capacity values of 3.25 and 2.1, that DEA wouldhave a capacity value of 5.35.

Robotic FLUs increase a DEA’s capacity value by:

Number of Robotic FLUs assigned to that DEA * (that civilization’s currentRobotics tech level / 10)

Now, by their very nature, Organic and Robot FLUsseldom work at the same DEAs, but it could happen. For the sake of thisexample, let’s say that there is also one Robotic FLU working at this DEA.It’s current Robotics tech level is 13, so the capacity increase for thatRobotic FLU is: 1 * (13 / 10) = 1 * 1.3 = 1.3. So, this DEA has a capacityof 5.6 with Organic FLUs figured in. When we add in the Robotic FLU, weget 5.35 + 1.3 = a capacity value of 6.65.

Determining a Bioharvest DEA’s Bioharvest Unit Output

That sum (the capacity value of that DEA) is then multiplied by theefficiency value (determined above) to get the final bioharvest unit outputvalue for that Bioharvest DEA.

We multiply the capacity (6.65) by the efficiency (15.62) to get a resultof 103.87, which is then rounded off to 104. Thus, the number of bioharvestunits produced this turn by the Bioharvest DEA in our example is 104. Whew!

Adding the "Enclosed Farm" Buildings to the Bioharvest Total

The bioharvest units produced by all the DEAs on a planet are addedtogether, and to this sum is added the first "bonus on top" from each"Enclosed Farm" building on the planet’s regions. The number of bioharvestunits added to the planetary total for each of these special regional buildings(i.e., a maximum of one each of these per region can be built on a planet)is listed below:
 

Sum of region’s Enclosed Farms * Region’s Morale
+1/2 Hydroponic Farms
+1 Subterranean Farms


Again, the morale multiplier for a region is:
 

Regional        Production
Morale          Multiplier
No Unrest          1.00
Unrest Level 1     0.75
Unrest Level 2     0.50
Unrest Level 3     0.25
Revolt                0.00
Uncontrolled        0.00


Adding Population Point Production to the Bioharvest Total

The bioharvest units produced by all the DEAs on a planet are addedtogether, and to this sum is added the second "bonus on top" for thoseraces that have the Natural Gardeners race pick. Simply examine each regionon that planet and add to the planet’s total number of bioharvest unitsproduced an amount equal to the following formula:
 

Population Point Bioharvesting Production
Bioharvest unit output per population point = (0 + Race Pick+ Government Agenda) * Morale (see below)
Race              Additional Bioharvest
Pick               Units per Population Point
Natural Gardeners           0.25
All Others                       0.00

Government    Additional Bioharvest
Agenda          Units per Population Point
"Common Good"             0.15
All Others                       0.00

Regional            Production
Morale               Multiplier
No Unrest               1.00
Unrest Level 1         0.75
Unrest Level 2         0.50
Unrest Level 3         0.25
Revolt                     0.00
Uncontrolled            0.00


AUs from the Direct Consumption of Bioharvest units

When a Bioharvest DEA or the Natural Gardeners of a planet’s populationcreate bioharvest units, they are sold as food (and sometimes raw materials)to meet the producing civilization’s basic bioharvest needs. This generatestaxable income for the planet that produced those bioharvest units at thefollowing rate:
 

Bioharvest units consumed * Consumption Usage Value [see below]
Bioharvest Consumption Usage Value =
2.5 if that mineral was not consumed (i.e., it’s being soldas surplus)
5.0 if that bioharvest unit was consumed by an Industry DEA
10.0 if that bioharvest unit was consumed by population as food


For example, a planet’s population of NaturalGardeners generates 9 bioharvest units from their world. Of these, 7 areconsumed as food and 2 are consumed by Industry DEAs.

The taxable income generated on the planet wherethe Natural Gardeners created those 9 bioharvest units, therefore, is (7* 10) + (2 * 5) = 70 + 10 = 80 AUs.

AUs from Surplus Bioharvest units

Surplus bioharvest units produced are not wasted. If a planet has producedany unconsumed bioharvest units, they disappear into the consumer economybut do generate some additional taxable income for that planet. How much?See the formula below:
 

Bioharvest units not consumed * Consumption Usage Value [seeabove] * Supply & Demand [see below]

Supply & Demand = 1 – the Unemployment Rate of that planet(see "Unemployment")


For example, a planet with an unemploymentrate of 7.2% has 13 leftover bioharvest units that disappear into the localconsumer economy. For taxable income purposes, they’re worth 13 * (1.00– 0.072) * 2.5, or 13 * 0.928 * * 2.5 = 30.16 AUs.

AUs from Rare Biologicals

Regardless of production, consumption, or surplus, wherever bioharvestunits are created a certain amount of "rare bio-goods" are also generatedas a byproduct. This represents the "cash crop" of farming and livestockdealing – in particular dealing in rare or controlled substances. Theserare bio-goods are a completely separate taxable income source generatedby their direct sales as luxury items (as opposed to a bioharvest unit’suse as mere food or an industrial raw material).

So, what kind of taxable AUs to these rare bioharvest byproducts generatefor their planet? See the formula below:
 

Bioharvest units produced per Bioharvest DEA or from othermeans (Natural Farmers, etc.) * ((Ecosystem Level [1 to 8] * BiodiversityLevel [1 to 8]) + Specials) * Bioharvesting Race Pick [see below] * 0.2[the "tuning variable"]


Level
Value      Ecosystem     Biodiversity
    8        Very Dense      Very Diverse
    5        Dense             Diverse
    3        Average           Heterogeneous
    2        Sparse            Similar
    1        Very Sparse     Homogeneous

Bioharvesting     Rare Bioharvest
Race Pick          Multiplier
Superior                 1.30
Good                     1.15
Average                 1.00
Poor                      0.85

Harkening back to our original example on mineralproduction, say that a total of 104 bioharvest units are produced at aDEA by a race with the Bioharvest: Good Race Pick on a Biodiversity: Heterogeneousplanet in a region with a Dense Ecosystem. The taxable income from therare mineral byproducts would be 104 * ((5 * 3) + 0) * 1.15 * 0.2 = 358.8AUs.

Who Eats How Much of What?

Most species in the game consume one bioharvest unit per populationpoint per turn to be ‘fed’ and avoid bring ‘hungry’ or worse, ‘starving’(see "Starvation") But all species are not created equally. Below are theactual consumption rates:

                     What their Population Points
Species         ‘Eat"Per Turn to be ‘Fed’
Geodic               0.75 mineral units
Cybernetik          0.50mineral units + 0.50 bioharvest units
All Others           1.00 bioharvest units

There you have it, folks. All you need to know about Moo3 Bioharvest.





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